For my final project I chose the activity of skateboarding and what it has to do with math. Skateboarding has a lot to do with the pushes and pulls of gravity and the wooden board on wheels travels at the various paces and the various ways it does.
This diagram helps explain how math can be used to calculate various things you can do in skate by using the key components Speed, Distance, and Time. Using these components one can determine how long it will take to skate up a hill, how far you can go with the speed going down a hill, or how much speed it is going to take to skate from point to point.
For skating up a hill the equation that will be used is
Distance/Speed
For speed you can get going down a hill equation is
Distance/Time
For flat land covered on a skateboard it is
Speed x Time
These equation will help determine various things skateboards can be and are used for along with how they can be used in the pre-calc domain which connects to many characteristics of physics.
For skating up a hill the equation that will be used is
Distance/Speed
For speed you can get going down a hill equation is
Distance/Time
For flat land covered on a skateboard it is
Speed x Time
These equation will help determine various things skateboards can be and are used for along with how they can be used in the pre-calc domain which connects to many characteristics of physics.